 |
|
 |
|
| Special Buildings |
|
| | | | | | | |
|
| |
 |
|
 |
|
|
|
 |
|
 |
|
Shield Generator. Built in the home comb and only on a captured colony, only one. |
|
|
 |
|
 |
|
|
|
|
 |
|
 |
|
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
| 1 |
10000 |
8000 |
200000 |
50000 |
4000 |
100 |
|
|
 |
|
 |
|
|
|
|
 |
|
 |
|
Buildings required for construction:
|
|
 |
|
 |
|
|
|
|
|
 |
|
 |
| |
 |
|
 |
|
|
|
 |
|
 |
|
Gondola - a unique building that cannot be demolished. This building is essential for moving units to enemy combs or defending allies. Its absence will not prevent the enemy from attacking you, so the first thing to do after opening the gates is to build a gondola. It is also necessary for trading with other players and transferring resources, artifacts, and units to your colonies. |
|
|
 |
|
 |
|
|
|
|
 |
|
 |
|
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
| 8 |
3500 |
1500 |
2000 |
250 |
250 |
50 |
|
|
 |
|
 |
|
|
|
|
 |
|
 |
|
Buildings required for construction:
  |
|
 |
|
 |
|
|
|
|
|
 |
|
 |
| |
 |
|
 |
|
|
|
 |
|
 |
|
Rest House - a unique one-time building. With its help, you can activate the long vacation mode. The house is a one-time building - after canceling the vacation mode, it will disappear. The vacation mode lasts a minimum of 3 days, after which you can disable it at any time. Thus, the vacation can be as long as you like, but not exceed 1 year. You can also set a password to cancel the vacation mode so that no one who knows your password can do it before the scheduled time. In vacation mode, all events on the comb are frozen, resources are not mined, artifacts do not work, and so on. You can order the construction capability in our billing section for unique buildings. https://billing.destinysphere.ru/ |
|
|
 |
|
 |
|
|
|
|
|
|
|
|
 |
|
 |
|
Buildings required for construction:
|
|
 |
|
 |
|
|
|
|
|
 |
|
 |
| |
 |
|
 |
|
|
|
 |
|
 |
|
Caderium Press - a unique building that cannot be demolished. It is designed for the construction of many new buildings at the initial stage of comb development. Here are some of the possibilities available after building the press: - repair of the Central Gate - construction of the Great Caderium Forge. - construction of the Well |
|
|
 |
|
 |
|
|
|
|
 |
|
 |
|
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
| 2 |
1800 |
900 |
3500 |
1000 |
0 |
200 |
|
|
 |
|
 |
|
|
|
|
 |
|
 |
|
Buildings required for construction:
|
|
 |
|
 |
|
|
|
|
|
 |
|
 |
| |
 |
|
 |
|
|
|
 |
|
 |
|
Colonization Center (CC) - a unique building that cannot be demolished. Obtaining a colony is one of the most important achievements, because by obtaining a colony, you can have another comb, exactly like your home one, which means new areas for construction, new production capacities, more scientists, archaeologists, military units, and resources. This building will help you acquire a colony, and you can also transfer resources, units, and artifacts to your colonies through it. To transfer from a colony to a home comb, you need to build a CC on the colony. Colonies are founded on the Melsion ring on unoccupied combs by sending a special module to the specified coordinates. After sending, consider that you have claimed the comb and no one can take it, but you also cannot change the coordinates. The number of possible colonies depends on the world you are playing in and ranges from two to five. In the Taurus and Dragon worlds, 1-level colonization is forbidden. |
|
|
 |
|
 |
|
|
|
|
 |
|
 |
|
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
| 72 |
230000 |
175000 |
350000 |
200000 |
75000 |
4000 |
|
|
 |
|
 |
|
|
|
|
 |
|
 |
|
Buildings required for construction:
 |
|
 |
|
 |
|
|
|
|
|
 |
|
 |
| |
 |
|
 |
|
|
|
 |
|
 |
|
Crystal Constructor - a unique building that cannot be demolished. It is designed for the construction of many new buildings at the initial stage of comb development. Here are some of the possibilities available after building the constructor: - construction of the Great Nanocrystallizer - construction of the Prodium Collector - construction of the Gondola Transporter - construction of the Inter-Ring Trade Connector
|
|
|
 |
|
 |
|
|
|
|
 |
|
 |
|
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
| 8 |
6000 |
1000 |
8500 |
2250 |
0 |
450 |
|
|
 |
|
 |
|
|
|
|
 |
|
 |
|
Buildings required for construction:
|
|
 |
|
 |
|
|
|
|
|
 |
|
 |
| |
 |
|
 |
|
|
|
 |
|
 |
|
Inter-Ring Gate - a unique building that cannot be demolished. This building, constructed in the central comb, gives its owner the following capabilities: - the ability to attack opponents not only within their own ring but also to fly to other rings (in all-against-all worlds) - along with the Inter-Ring Trade Connector, the ability to trade with other rings - along with the Colonization Center, the ability to found colonies. In race-against-race worlds, the Inter-Ring Gate is only for colonization. |
|
|
 |
|
 |
|
|
|
|
 |
|
 |
|
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
| 24 |
50000 |
35000 |
60000 |
0 |
10000 |
0 |
|
|
 |
|
 |
|
|
|
|
 |
|
 |
|
Buildings required for construction:
  |
|
 |
|
 |
|
|
|
|
|
 |
|
 |
| |
 |
|
 |
|
|
|
 |
|
 |
|
The Embassy, built in a neutral comb, serves for simple diplomatic actions. Here you can create an alliance or join an existing one after receiving the password from authorized persons. Joining an alliance or its academy (special alliances attached to the main one for turning novices into formidable professionals) is the best and safest path for a developing player's further progress. You can join an alliance in several ways: 1. Receiving an invitation. A member of one of the alliances can invite you to join the alliance by sending you a message on the forum or via in-game mail. 2. Submitting an application to join the alliance. To submit an application, you need to choose which alliance you prefer. To do this, go to the forum section dedicated to your game world. Read the topics about different alliances and submit an application to one of them. An example of how to apply is usually published in the first post of the topic. It will be reviewed there on the forum, and depending on the result, you will be informed of the password to enter the alliance or denied... Don't forget to visit the page and check if your application has been approved or not. 3. By recommendation. For example, a neighbor in your complex is already in an alliance, and you have been communicating with him for some time. If you wish, you can ask for patronage to join the alliance, and the neighbor, in turn, will talk to the leaders about your acceptance. In each case, if the decision to accept you is positive, you will receive the alliance password. After building an embassy in a neutral comb and entering it, select the required alliance abbreviation from the list, enter the password, and click the join button. From this moment on, you are a member of the alliance. |
|
|
 |
|
 |
|
|
|
|
|
|
|
|
 |
|
 |
|
Buildings required for construction:
 |
|
 |
|
 |
|
|
|
|
|
 |
|
 |
| |
 |
|
 |
|
|
|
 |
|
 |
|
The Matter Converter is a unique building that cannot be demolished. It is designed for the construction of many new high-tech buildings in the advanced stage of comb development. Here are some of the possibilities available after constructing the converter: - construction of the Great Caderium Forge - construction of the Hydro Farm - construction of the Inter-ring Gates - construction of the Terraformer - construction of Temples |
|
|
 |
|
 |
|
|
|
|
 |
|
 |
|
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
| 7 |
4000 |
5000 |
4000 |
3000 |
500 |
600 |
|
|
 |
|
 |
|
|
|
|
 |
|
 |
|
Buildings required for construction:
  |
|
 |
|
 |
|
|
|
|
|
 |
|
 |
| |
 |
|
 |
|
|
|
 |
|
 |
|
The Protoplasm Furnace is a unique building that cannot be demolished. It is designed for the construction of many new buildings in the advanced stage of comb development. Here are some of the possibilities available after constructing the Protoplasm Furnace: - construction of the Great Prodium Collector - construction of the Inter-ring Trade Connector - construction of the Incubator This building must be built in the center on land. |
|
|
 |
|
 |
|
|
|
|
 |
|
 |
|
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
| 12 |
4500 |
8000 |
7000 |
3750 |
1000 |
750 |
|
|
 |
|
 |
|
|
|
|
 |
|
 |
|
Buildings required for construction:
  |
|
 |
|
 |
|
|
|
|
|
 |
|
 |
| |
 |
|
 |
|
|
|
 |
|
 |
|
This is a building for short-term freezing of a comb for a period from 12 hours to three days. All processes, including mining and consumption on the comb, stop, and no one can attack the comb. To activate the shield, static energy is required, the amount of which depends on the player's rating. The building has the following functions: - Freezing for a specific period. - Estimation of the Static energy needed for freezing. - Activation of the Force Shield Freezing conditions: - Generator charging - 1 turns. - You must not participate in any battle. If a battle is ongoing, wait for it to end. - The player pays the cost in static energy (*). (*) The fee for freezing is charged at the moment of shield activation, immediately, for the entire freezing period. The fee is charged from the comb where the Force Shield is located. - If the player does not freeze the comb within an hour, the activation process must be repeated. Energy is not charged. - The player will not be able to launch attacks from the comb for 6 turns after exiting the freeze. Exiting freeze: - Automatically, upon expiration of the freezing period. When the Force Shield is activated on a comb, the following happens: - All armies are recalled, lots are returned. All processes are frozen, i.e., the end dates of all processes are shifted by the freezing time. - A unique building can be built on all three combs, but one building is sufficient to freeze all three combs. - On the complex view, a player protected by a shield is displayed with light blue gates. - Armies flying towards you are returned. Your flying armies are frozen in mid-flight and arrive home only after the freeze ends. Re-activating the shield: - only after the generator recharges through X-2 turns. Where X is the time for which the comb was frozen. The shield is very convenient to use for a peaceful weekend rest and at any other time. |
|
|
 |
|
 |
|
|
|
|
 |
|
 |
|
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
| 3 |
3000 |
1000 |
4000 |
1000 |
0 |
50 |
|
|
 |
|
 |
|
|
|
|
 |
|
 |
|
Buildings required for construction:
|
|
 |
|
 |
|
|
|
|
|
 |
|
 |
| |
 |
|
 |
|
|
|
 |
|
 |
|
| A huge structure built by the constructors of the ring world. Allows for simultaneous construction of several buildings, produces a minimum of various products every hour. |
|
|
 |
|
 |
|
|
|
|
|
|
|
|
 |
|
 |
|
Buildings required for construction:
|
|
 |
|
 |
|
|
|
|
|
 |
|
 |
| |
 |
|
 |
|
|
|
 |
|
 |
|
Building for soil transformation The process itself consists of two parts: 1) Construction of a terraformer on the cell you will be modifying - 4 hours. 2) Activation of the terraformer for land reconstruction - 20 hours. What can be terraformed now: water - into desert desert - into water grass - into water, desert, land land - into water, desert, grass Here you will learn more about the terraformer: http://dsgame.rambler.ru/?p=terraforming_info |
|
|
 |
|
 |
|
|
|
|
 |
|
 |
|
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
| 4 |
10000 |
10000 |
50000 |
25000 |
5000 |
500 |
|
|
 |
|
 |
|
|
|
|
 |
|
 |
|
Buildings required for construction:
 |
|
 |
|
 |
|
|
|
|
|
 |
|
 |
| |
 |
|
 |
|
|
|
 |
|
 |
|
All information on resource production and consumption on the comb is gathered in the shelter. When developing a comb, you should check the resource balance as often as possible; the higher, the better, of course. Do not let the balance drop into the negative; for example, if energy is in the negative, some buildings will shut down, and if there is not enough food, some of the population will die until the balance is restored to positive. Premium players can view more detailed information about consumption and income. In addition, the shelter saves all your production for 2 hours, meaning if an enemy raids your comb, they will take all the resources that were on it (or not all, depending on the enemy's transport capacity), except for those produced in the last 2 hours. |
|
|
 |
|
 |
|
|
|
|
|
|
|
|
 |
|
 |
|
Buildings required for construction:
|
|
 |
|
 |
|
|
|
|
|
 |
|
 |
| |
 |
|
 |
|
 |
|
 |
|

Temple of the Cloud Gazers
|
|
|
 |
|
 |
|
 |
|
 |
|
In this temple, you can embrace the Religion of Contemplation. This is a religion of peace supporters. It can offer you the following pros and cons: Nanocrystals +10% Defense +10% Armor +15% Caderium -15% Prodium -5% Attack -15% Damage -15% Built temples spread their effect to the home comb and all colonies, so it is enough to build them somewhere in one place. Bonuses from religion are active during attacks on enemy combs. |
|
|
 |
|
 |
|
|
|
|
 |
|
 |
|
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
| 72 |
40000 |
40000 |
40000 |
2500 |
8000 |
500 |
|
|
 |
|
 |
|
|
|
|
 |
|
 |
|
Buildings required for construction:
 |
|
 |
|
 |
|
|
|
|
|
 |
|
 |
| |
 |
|
 |
|
 |
|
 |
|

Temple of the Stormtroopers
|
|
|
 |
|
 |
|
 |
|
 |
|
In this temple, you can embrace the Religion of the Storm. This is a religion of war supporters. It can offer you the following pros and cons: Caderium +15% Attack +15% Damage +15% Nanocrystals -10% Prodium -5% Defense -10% Armor -15% Built temples spread their effect to the home comb and all colonies, so it is enough to build them somewhere in one place. Bonuses from religion are active during attacks on enemy combs. |
|
|
 |
|
 |
|
|
|
|
 |
|
 |
|
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
| 72 |
40000 |
40000 |
40000 |
2500 |
8000 |
500 |
|
|
 |
|
 |
|
|
|
|
 |
|
 |
|
Buildings required for construction:
 |
|
 |
|
 |
|
|
|
|
|
 |
|
 |
| |
 |
|
 |
|
|
|
 |
|
 |
|
Opens access to the central comb, where you can mine prodium, and the entire ring. When this building is activated, you can attack neighbors and be attacked by them. Repairing the CG takes 72 hours and is considered a building construction. After repair, the CG will be open by default; you can deactivate them at any time. Deactivation takes 24 hours. Repair requires: Caderium level 5 Nano Crystals level 3 Static Energy level 3 Food level 3 Built Caderium Press building Resources: Caderium 4000 Nano Crystals 1500 Static Energy 4000 construction must be underway 2 buildings, as an upgrade is also considered construction Once all requirements are met, click on "Gate Ruins". The upgrade button has now appeared there. Click on it, and the gate restoration process will begin.
|
|
|
 |
|
 |
|
|
|
|
|
|
|
|
 |
|
 |
|
Buildings required for construction:
  |
|
 |
|
 |
|
|
|
|
|
 |
|
 |
| |
|
|
|
 |
|
 |
|
|
|
|
|