| Main |
| Game type |
free for all |
race vs race |
free for all |
free for all |
free for all |
race vs race |
race vs race |
free for all |
race vs race |
free for all |
free for all |
| World birthday |
7.12.2004 |
26.11.2011 |
30.10.2014 |
18.01.2008 |
21.05.2008 |
13.07.2004 |
April 2012 |
25.09.2013 |
3.04.2007 |
17.11.2014 |
— |
| World features |
normal world |
normal world |
normal world |
experimental world |
newbie world |
normal world |
normal world |
normal world |
newbie world |
normal world |
frozen |
| World development level (from 1 to 4) |
IV |
III |
III |
II |
— |
IV |
III |
II |
I |
— |
— |
| Economy and development |
| Maximum number of players in an alliance |
150 |
50 |
175 |
75 |
50 |
200 |
170 |
75 |
50 |
50 |
1 |
| Maximum number of colonies in the world |
5 |
2 |
4 |
2 |
2 |
4 |
2 |
2 |
2 |
2 |
2 |
| Number of complexes on Vorania |
201 |
160 |
400 |
410 |
361 |
360 |
360 |
110 |
418 |
100 |
21 |
| Number of complexes on Liensord |
200 |
142 |
400 |
410 |
391 |
360 |
370 |
90 |
418 |
100 |
20 |
| Number of complexes on Psoleon |
200 |
157 |
400 |
410 |
360 |
360 |
361 |
110 |
418 |
100 |
20 |
| Number of complexes on Melsion |
1216 |
505 |
1944 |
851 |
733 |
940 |
825 |
180 |
901 |
260 |
20 |
| Simultaneous number of buildings under construction on a comb |
18 |
15 |
12 |
13 |
10 |
12 |
11 |
10 |
10 |
18 |
43 |
| Combat and round time |
| Game turn time in minutes |
30 |
60 |
60 |
60 |
30 |
60 |
60 |
60 |
30 |
10 |
30 |
| Resource production bonus for premium players |
≈55% |
≈55% |
≈55% |
≈55% |
≈55% |
≈120% |
≈55% |
≈55% |
≈55% |
≈55% |
≈300% |
| Ring rotation enabled |
no |
no |
no |
no |
no |
yes |
no |
no |
no |
no |
no |
| Combat round time multiplier (BATTLE_ROUND_TIME_MULTIPLIER) |
0.3 |
0.3 |
0.3 |
0.3 |
0.3 |
0.3 |
0.3 |
0.3 |
0.3 |
0.6 |
0.6 |
| Minimum combat round time, minutes |
0 |
0 |
0 |
3 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
| Maximum combat round time, minutes |
15 |
15 |
30 |
30 |
15 |
30 |
30 |
30 |
15 |
10 |
22.5 |
| Unit upkeep cost calculation coefficient on a comb |
0 |
0 |
0.0000002 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
| Coefficient for calculating unit movement cost (during combat) |
0.000009 |
0.0000001 |
0.000002 |
0.000001 |
0.000005 |
0.000005 |
0 |
0.0000001 |
0.000005 |
0.0000005 |
0 |
| Coefficient for calculating non-military unit movement cost (trade, transfer to colonies) |
0.0000016 |
0.0000001 |
0.000002 |
0.000001 |
0.000001 |
0.000001 |
0 |
0.0000001 |
0.000001 |
0.00000033 |
0 |
| Is retreat allowed in the game world |
no |
yes |
yes |
yes |
yes |
no |
no |
yes |
no |
yes |
yes |
| How many armies can be sent from a comb simultaneously |
150 |
75 |
120 |
150 |
100 |
200 |
110 |
150 |
120 |
90 |
60 |
| Maximum number of armies a player is allowed to create on one comb |
250 |
100 |
150 |
200 |
150 |
250 |
150 |
150 |
150 |
100 |
80 |
| "Naked bags" can win a fight by weight |
no |
no |
no |
no |
no |
no |
no |
no |
no |
no |
no |
| Espionage and trade |
| Espionage enabled |
yes |
no |
no |
yes |
yes |
yes |
no |
no |
no |
no |
no |
| Total maximum number of probes on a comb (Espionage tech level, up to 149, × 20) |
2980 |
— |
— |
2980 |
2980 |
2980 |
— |
— |
— |
— |
— |
| Number of probes for each tech level |
20 |
— |
— |
20 |
20 |
20 |
— |
— |
— |
— |
— |
| Trade for silver |
yes |
yes |
yes |
yes |
yes |
yes |
yes |
yes |
yes |
yes |
no |
| Ability to trade artifacts between races on inter-ring |
no |
yes |
no |
no |
no |
yes |
yes |
no |
yes |
no |
no |
| Ability to trade resources between races on inter-ring |
no |
yes |
no |
no |
no |
yes |
yes |
no |
yes |
no |
no |
| Ability to trade units between races on inter-ring |
no |
no |
no |
no |
no |
no |
no |
no |
no |
no |
no |
| Enable personal trades |
yes |
yes |
yes |
yes |
yes |
yes |
yes |
yes |
yes |
yes |
no |
| Can a lot be posted anonymously |
yes |
yes |
yes |
yes |
yes |
yes |
yes |
yes |
yes |
yes |
yes |
| Enable taxes on trades |
no |
no |
yes |
yes |
yes |
yes |
yes |
yes |
yes |
no |
no |
| Limit on the maximum number of lots posted |
600 |
600 |
600 |
600 |
600 |
600 |
600 |
600 |
600 |
600 |
1 |
| Raid a comb even if the attacking army has no units left capable of dealing damage |
yes |
no |
no |
no |
no |
yes |
no |
no |
no |
no |
no |
| Raid tax |
energy 15% food 5% |
energy 25% food 15% |
energy 15% food 5% |
energy 25% food 12% prodium 2% nanocrystals 2% |
0% |
energy 15% food 5% |
energy 15% food 5% |
energy 25% food 5% |
0% |
energy 15% food 15% kaderium 5% prodium 5% nanocrystals 5% |
0% |
| Miscellaneous |
| Maximum duration of a force shield in game turns |
300 |
480 |
150 |
150 |
300 |
150 |
150 |
240 |
300 |
288 |
18 |
| Minimum leave time in game turns |
144 |
120 |
72 |
72 |
144 |
72 |
72 |
72 |
144 |
288 |
36666 |
| How many days after opening the gates will beginner protection be active |
28 |
14 |
14 |
14 |
21 |
21 |
21 |
21 |
21 |
84 |
21 |
| Maximum army strength (number of stars) after which beginner protection is removed |
9 |
8 |
10 |
8 |
6 |
7 |
12 |
7 |
6 |
8 |
7 |
| Local artifact bonus |
yes |
yes |
yes |
no |
yes |
yes |
yes |
yes |
yes |
no |
yes |
| Free relocation within the home ring is allowed |
yes |
yes |
yes |
yes |
yes |
yes |
yes |
yes |
yes |
yes |
no |
| After how many days can free ring relocation be used again |
180 |
180 |
180 |
180 |
180 |
180 |
180 |
180 |
180 |
90 |
14 |