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Welcome to "Destiny Sphere"! You will get incomparable enjoyment from playing with thousands of opponents from all over the world if you follow some simple rules. Start playing right now to determine the range of questions that arise during the game. There is enough time - this guide awaits you. Answers to the most frequently asked questions (FAQ) are here. You can ask your question about the game at help@ru.destinysphere.com. If you encounter problems with activation or any other issues in the game, write to support@ru.destinysphere.com. You can also get answers to your questions in our chat on channel #dshelp and from our ICQ-consultant (Number ICQ 288-452-477). To avoid making mistakes, start with the simple things: On solid ground ("earth"), build a Caderium Forge. On the same ground, build a Nanocrystallizer and a Sail-catcher in the "desert". Now you have half an hour to get to know "Destiny Sphere" in more detail.
The very beginning. You have registered and entered the game for the first time. Before you is the game field - your Home comb. All game control is concentrated in this window. In the middle, you see your "Home comb", which occupies most of the screen. There are three buildings left by the world constructors. In the middle is the Shelter. If you click on it with the mouse, the corresponding table will open, which summarizes the resource consumption and production indicators. Check it regularly! The Shelter produces a "subsistence minimum" of food. In addition, there are a Construction Factory and a Central Gate. The factory gives you the opportunity to build in principle. In addition, it generates enough static energy for a start. Well, and finally, at the top edge of the comb, you see the ruins of the Central Gate. In order to wage successful wars, trade, join alliances, or create colonies, you will need to repair them later. There are the following types of surfaces in the Home comb: – land. Total – 92 pcs. (the most important surface, it must be used very wisely) – desert. Total – 34 pcs. (all for sail forests) – grass. Total – 45 pcs. (initially needed for farms (food production), later for archaeological institutes) – water. Total – 44 pcs. (only hydrofarms can be built on it (necessary science level, food type 12), thereby, by building up all the water, you can demolish all farms on the grass, freeing up space for archaeological institutes.) There are the following types of surfaces in the Central comb: – land. Total – 16 pcs. – rocks. Total – 12 pcs. There are the following types of surfaces in the Neutral comb: – desert. Total – 217 pcs. The Shelter is your indispensable assistant in building the comb; it displays all resource consumption and production indicators. It is important to remember a few golden rules: 1. Energy should never be negative in the initial stages of construction, so monitor this, adjusting the sail catchers as buildings consume energy. 2. The better the building, the more energy it consumes 3 When you start training scientists and archaeologists, they will begin to consume food, so it is also important to monitor the positive indicator of this resource, otherwise, after all the food supplies on your comb run out, and the growth is negative, the population, archaeologists, and scientists will begin to die. 4. No matter how you build up the comb, it will have to be rebuilt in the future. It is important to remember that workers also consume food. Workers are very necessary at all stages of development; initially, you will have enough 1k workers, but then, as buildings become more complex and armies are built, you will need more and more. Approximate number of workers for all 3 races: Voraners - 8-12k Psolao - 4 -6k Liensu 11-15k And now in more detail... Your first building. To start, boldly click on any land cell, and the construction menu will appear before you. At the beginning of the game, you can build the following on this type of soil: - Nanocrystallizer - Research Center - Caderium Forge - Residential Building - Sail Catcher Pay attention to the scroll bars on the right edge of the menu. To see all types of buildings allowed for construction on this type of soil, move the scroll bar down. For starters, it's better to build a Caderium Forge. One Caderium Forge will cost you the following: 400 Caderium, 300 Nanocrystal, 1000 Static Energy, and 250 Food. To build a Forge in one hour, 50 workers are required. After construction, these workers remain to work there, meaning they are no longer at your disposal. As soon as the construction of the Forge is completed, it begins to produce 50 Caderium per hour and consume 100 static energy during the same time. Now click the "build" button After issuing the construction order, you will see a small construction site with a status bar on the surface of the cell. After the status bar fills with green, the building is ready. You can also click on this construction site to determine the exact time remaining until construction is completed. At the bottom of the comb, you see a flashing blue light bulb. If you click on it, you can view system messages. There will be something like: "At 14:34 on comb X, the construction of the Caderium Forge building has begun" Look at the resource availability indicators in the upper left corner - the necessary part of them has been debited from your account. Now that you know how it all works, proceed to build a Nanocrystallizer on "land" and a Sail Catcher in the "desert". You can build no more than three buildings at the same time. Your first page refresh. In the upper right corner of the comb is the "refresh" button Click on it. After the game field loads, you will see that the blue light bulb is flashing again at the bottom of the field. By clicking on it, you can see the progress of the task. The building will be shown as "ready" only if you click the "refresh" button! Approximately half an hour after the first of the three ordered buildings is ready, you can start building the next one. Before that, make sure you have enough static energy, food, and workers. The more residential buildings you have, the faster the number of workers grows; the number of workers is fully restored per day. The more workers you have, the more food they consume. each worker / scientist / archaeologist consumes 0.20 food per hour. You can control resource consumption and production in the economic overview table in the Shelter; it shows how many resources you are producing and how many are consumed per 1 turn, which is equal to 1 hours. This rule does not apply in the tournament world "Hydra" ( 1 turn is determined by administrators some time before the tournament and published in the news on the forum) and the premium world "Ophiuchus", where 1 turn is equal to 30 minutes. There is no need to stay online while buildings are being constructed. You can log in later to check on the construction. One possible sequence of building construction: Caderium Nanocrystallizer Residential Building Caderium Caderium Caderium Plantation Caderium Nanocrystallizer Research Center Also, do not forget to build a couple of Sail Catchers from time to time, depending on the need (see the income-expense table in the Shelter). Now it would be good for you to practice a little yourself, and also to read what experienced players write on the forum. To enter the forum, the same password and username are used. (Pay attention to capitalization) You can access the forum by clicking the "FORUM" button in your game window. If something is not working as described, first read the list of frequently asked questions, and if that doesn't help, contact the "Bugs, errors, problems" section of the forum. Communicate with your neighbor. Your comb is in close proximity to 5 other players. Together you form a "comb complex". It is best to establish contact with them as early as possible. They are your "natural alliance partners", as you cannot attack each other within the comb complex. The Shelter has a corresponding section called "messages"; here you can send a message that simultaneously goes to all neighbors in the complex. Research. As soon as you build the first research center, start training scientists. Only with their presence is it possible to conduct research. There are 7 target groups: Caderium Nanocrystal Stasis Energy Food Prodium (Only possible after opening the Central Gate) Trade and Espionage. What to research first and what later depends entirely on your goals. Look at the building table for this, and the required science levels for their construction, as well as resources and existing buildings that are necessary for the construction of a particular more advanced building. Table As immediate goals, consider Archaeology, Military buildings, and upgrading "resource" buildings. After that, you can concentrate on the Central Gate, but don't rush! As long as they are closed, you cannot be attacked! Resource status/availability overview On the top left (from the edge of the game field) are the available resources. From top to bottom: Caderium, Nano-crystals, Static Energy, Food, and Prodium. At the beginning of the game, you have no prodium and no way to produce it. To the right is the number of your workers, researchers, and archaeologists. The first number indicates the total number available for tasks, the second - the maximum possible number. The entry 50/200 indicates, for example, that 50 workers are currently available to carry out your instructions, and there is space for a total of 200 workers. At the beginning of the game, you have neither researchers nor archaeologists. Interface The buttons have the following meaning (from left to right): Exit - Using this button, you exit the game after performing the necessary actions. Resolution - Changes the quality of the flash image, significantly increases the speed of actions when switching from "Hi" to "Low" Music - Turn music on/off. Information - Important game information. Here you will find help and information. Rating - Your position in the ranking compared to other players. Don't expect much at first. Portal - Entrance to the main page of "Destiny Sphere" Forum - Entrance to the forum "Destiny Sphere". Here you will find out what's new in "Sphere", get help on issues of interest. V-very useful! Use it - you are automatically registered on the forum. Profile - Your profile. Here you can make changes to your account. Refresh - Without clicking this button, you will not be able to see how far the construction of your buildings has progressed, as well as the completion of processes on your comb, the end of battles, the return of archaeologists from expeditions, the completion of science studies, and much more you will not see if you do not refresh the comb at the appropriate time for the completed process. When you log into the game, the comb is automatically refreshed. Navigation Three light bulbs - blue, green, and red, signal the arrival of any news. Blue - System messages. Arrive after each action. Green - Messages from players and information about battles that have occurred. Red - Attack messages. Next to it is the navigation block. At the beginning of the game, you can only select "Complex". There you will find general information about your neighbors, you can see your rating, which is awarded for building construction, your coordinates, and the ring on which you settled. As soon as you restore your Central Gate, you will also be able to access the Neutral and Central combs. Much later, you will be able to access Colonies, but that is still a long way off.
Important buildings Central gate They open access to the Central and Neutral combs and the comb complex. Initially, the gates are destroyed, and you need to restore them. Restoration is possible after you build a caderium press and develop Caderium to the 5th level, and nano-crystals, energy, and food to the 3th level. An important bonus from opening the gates will be access to the central comb, where you can mine prodium - a material needed for building combat units and advanced buildings. After opening the gates, study prodium science to the 2 level and you will be able to build a prodium collector in the central comb on the ground. In the neutral comb, you can build an Embassy - a building necessary for creating alliances, joining alliances, and also for creating temporary trade alliances. Resource storages. While you don't have storages on your comb, during an attack on your comb, the shelter saves your production for 3 hours, with the construction of small storages, resources produced for 4 hours will be saved, and after upgrading storages to medium ones, they will save production for 5 hours. That is, if the enemy plunders your comb, they will take all the resources that were on it, except for those produced in the last 5 hours. Warehouses are semi-unique buildings, they can be demolished at any time. Semi-uniqueness lies in the fact that their small upgrades are medium warehouses, the ability to build only one warehouse, and the possibility of demolition after construction. Archaeological Institute In this building, you can train archaeologists and send expeditions to search for artifacts A detailed description of all existing artifacts can be found by following THIS link. carefully study the table to get an idea of what artifact the archaeologists have brought you. To begin with, you need to look at the name of the found artifact. They are divided into the following categories: [Local: Give a bonus to the production of the corresponding resource. Inserted into producer buildings. They can be found in the Home comb. Combs: Give a percentage bonus to the total resource production on the comb. Inserted into the Artifact Tower. They can be found in the Home comb. Complex: They provide a percentage bonus to the total resource production on all six combs of the comb complex. These artifacts help you and your neighbors in the complex. They are inserted into the Artifact Tower. They can be found in the Neutral Comb. Alliance: Provide a percentage bonus to the total resource production on all combs of your alliance members. Having such artifacts, you will become a valuable acquisition for any alliance. Inserted into the Artifact Tower. They can be found in the Neutral Comb. Military: Provide various bonuses to army strength. Inserted into the Military Base. They can be found in the Central comb. To insert an artifact into a building, you need to click on it and select the "Artifacts" tab, then click on any free circle, select the desired artifact from the proposed list and click the "insert" button. To insert an artifact into the artifact tower, just click on it and insert the artifact (if it is a cell/alliance/complex) into any free slot. ATTENTION: Your archaeologists can bring you an artifact by prodyum either local or cellular. If your gates are closed at this moment, then a local artifact cannot be used; a cellular one can be inserted into the artifact tower, but it will be useless. You will have to wait until the gates open and after building the prodyum collector, place the artifact there, or in the artifact tower if it is cellular. The probability of finding an artifact is a very complex mystery, the algorithm for searching for artifacts will never be revealed by the developers. You can only rely on the experience of other players who have developed the necessary minimum / number of archaeologists for a good chance of finding artifacts. I recommend sending your expeditions for 12 hours. The home comb should be sent from 2000 to 3000 thousand. In the central comb, you should send from 5000 to 15000 thousand. From 10000 to the maximum you have should be sent to a neutral comb. Of course, such numbers will scare you, as you have very few archaeologists at the beginning of the game. Small groups should be sent either all at once, or 100-200 people at a time. Artifacts are divided by size into: tiny transparent colors... they are ineffective, can only be used at first. But, of course, they are found most often. small green ones... also still quite weak, but already better. medium yellow color... that's interesting large orange color... a couple of such things will significantly increase your production large red color... the owner of such an artifact will be very rich huge purple color... the most expensive, the highest quality, and undoubtedly the most desired artifacts, whoever has such artifacts becomes fabulously rich! Farm Supplies the population with food, saving workers and archaeologists from extinction. Military units do not consume food. City Residential buildings, Villages and Cities provide people with housing, thereby ensuring population growth. The main part of the population – workers – are required for training scientists, archaeologists, and military units, as well as for building construction. Forest of Sails Provides static energy. In the beginning, you will need a large number of them, but after you develop enough and learn to extract energy from underground, you will be able to build Wells and Springs. They will completely secure your comb from energy interruptions. Kaderium Press Can only be built once. It is very important, as without it you will not be able to open the main gate, as well as build other useful buildings, such as the Huge Kaderium Forge. Huge Cadarium Forge Recycles static energy into caderium - the main building material. -->The crystal constructor and the enormous nano-crystallizer correspond in the same way. Tunnel River Scanner Currently, it is not endowed with functions, just like the spy center and intelligence management. Inter-ring gate When you build this building, you will be able to wage war and trade not only within your ring, but also on the other three rings. If you do not have inter-ring gates, and the opponent does, then opponents from other rings will be able to attack you. Armies Over time, you will be able to build military units and create armies. To do this, you will need to build a Military Base, where army actions are coordinated. To build units, you will need to build the following buildings: Training camp (V), Mutant zone (L), Meditation ground (P): for building light units. Light Armory (V), Monster Laboratory (L), Spirit Pylon (P): for building light and medium units. Heavy Armament Factory (V), Incubator (L), Monolith (P): for building heavy units. When training units, you will need to monitor the balance of your armies, as light units can sometimes have an advantage over heavy ones in combat conditions. It is necessary to know the basic concepts for conducting combat operations. Interlayer - this is for 1 of all units, all races in your army. They are necessary for absorbing damage dealt by enemy units during combat. Let's consider an example: you have 500 units of your race, 1 level for example, an enemy with a full layer and an assault group of 10000 kamikazes flies at you. During the battle, the assault group consisting of kamikazes inflicts irreparable damage to your army of 500 units without a shield. After the battle ends, you lose almost all your units, and the enemy suffers minimal losses. This happens because the damage dealt by units is distributed evenly among all units of the enemy army, so the damage received by 500 units can be absorbed by 1 unit with the same success, using a buffer is to save your army and reasonable resource allocation. Thus, your army should look like this: 1. all units, all races 1 piece each (at the initial stage, those that you can build will be enough) 2. assault group (kamikaze for example) ATTENTION: there should be only one strike group! 3. transport of all races (6 types) and the more of it, the better. Transport is necessary for transporting resources from the enemy's comb in case of victory and, in addition, serves as a shield for your units, as transports have the most health points. calculation of transports to cover the main army is carried out according to the formula: number of units * health / (1 - defense), where 0 < defense < 1 A visual example of the layer: Battle round 1. The training manual army lost 1 out of 1 Breeder. The training manual army lost 1 out of 1 Annihilators. Army training manual lost 1 of 1 Poison-saur. The army training manual lost 1 of 1 Soldiers. Army training manual lost 1 of 1 Grenadier. The training army lost 1 out of 1 Kamikazes. The training army lost 1 out of 1 Guards. The army lost 1 out of 1 Tank in the training manual. Army training manual lost 1 of 1 Mortar. The training manual army lost 1 out of 1 Snipers. The training manual army lost 1 out of 1 Gladiators. Army training manual lost 1 of 1 Veteran. Army training manual lost 1 out of 1 Rocket launcher. The training manual army lost 1 out of 1 Stormtrooper. The army training manual lost 1 out of 1 Knights. The army lost 1 out of 1 Defenders in the training manual. The training army lost 1 out of 1 Dreadnought. The training manual army lost 1 out of 1 Destroyer. The army training manual lost 100 of 30000 Cruisers. Army training manual lost 1 of 1 Ogre. Training manual army lost 1 out of 1 Locusts. The training manual army lost 1 out of 1 Guard. Army training manual lost 1 of 1 Chimera. Army training manual lost 1 of 1 Monster. The training manual army lost 1 out of 1 Cyborgs. The army training manual lost 1 out of 1 Neophants. The army training manual lost 1 out of 1 Infiltrator. Army training manual lost 1 of 1 Biotank. The army lost the training manual 1 of 1 Combos. Army training manual lost 1 of 1 Worm. The army training manual lost 1 out of 1 Berserk. The training manual army lost 1 out of 1 Drone. Army training manual lost 1 out of 1 Animist. The training manual army lost 1 out of 1 Elementalist. The army training manual lost 1 out of 1 Illusionist. The training manual army lost 1 out of 1 Mentalist. The army training manual lost 1 out of 1 Phantasmist. The training army lost 1 out of 1 Heretics. The training manual army lost 1 out of 1 Mystic. The army training manual lost 1 out of 1 Monk. Army training manual lost 1 of 1 Prelates. The training manual army lost 1 out of 1 Medium. The army training manual lost 1 out of 1 Templars. The army training manual lost 1 out of 1 Sorcerer. Army training manual lost 1 of 1 Priest. The army training manual lost 1 out of 1 Oracle. Army training manual lost 1 of 1 Patriarch The training manual army lost 56 out of 10000 Transport. The training army lost 24 out of 20000 Tanker. The training manual army lost 348 out of 26000 Behemoth. Army training manual lost 267 of 18000 Leviathan. Army training manual lost 158 of 50308 Servant. The army training manual lost 99 of 27800 Carrier. The army training manual lost 1 out of 1 Novice Dynamic layer - this is when you, seeing that a player is attacking you, preemptively deploy one unit of each type to the trade connector, with the calculation that when the second round begins, they will return to the comb, and then you will again have an army with a buffer and the opponent without (since in the first round all the buffer is destroyed). Dynamika can be done for 2 or more rounds. If the player uses dynamika, the attacking army suffers terrible losses 40/1 and even higher.. in addition to putting units up for auction, they can also be built at military factories directly on the comb; these units are all 1 level and some of the second. For full defense using dynamic routing, you must have at least on the comb: 3 military buildings 1 level. 4 military buildings 2 level. ARMY: attack To conduct full-scale combat operations, it is necessary to be able to approximately assess the strength of the enemy army. Knowing your opponent's in-game nickname, find them in the general leaderboard and assess the rating as such. If it significantly exceeds yours. or is equal, then if you decide to attack such a player, the chance that you will lose your army is very high. Usually, and it's no secret to anyone, they attack players with a deliberately low rating, which greatly annoys the latter, but nothing can be done about it. In Destiny Sphere there are 3 definitions for 3 types of armies: 1. Combat- main army with full layout and strike group. 2. Prokladovynositel'naya - an army sent forward with a full escort and a small number of powerful units to destroy the enemy's escort within his internal army. 3. Spam/Reconnaissance- an army of 1 units, used for reconnaissance on the enemy's comb and/or to hold their army by engaging in battle from round 1. You can get answers to many questions on the game forum. Don't hesitate to ask questions. You will always receive qualified help for beginners in the forum section with the same name "Help for Beginners". A polite request! First, read the game guides, and only after that create a topic with a question on the forum, which we may not have covered fully, or a question that is still unclear to you.
In addition to the information published in this section, we also recommend additional information that can help you navigate the world of Destiny Sphere. FAQ from Senators of Orion FAQ from Alliance "Psi Corp" FAQ from TANKER a detailed game guide, almost all answers. Information from the Disciplinary Department
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